(It appears that the intro was timed with the assumption that there is no silence at all at the start of the track.) In ScummVM 2.6.0 the music is also likely to get cut off at the end of the Monkey Island theme, when the intro reaches the lookout scene, because ScummVM matches the timing of the original game much more closely. This is noticeable both with the sparkles on the Lucasfilm logo and the appearance of the Monkey Island logo. It's also worth noting that the CD intro never matched up quite as well with the music as the earlier floppy versions did.
Do note that by using this method, only the classic mode is playable in ScummVM.įor more information on how ScummVM uses game data files, see the user documentation.Ītari ST, PC EGA Floppy, PC VGA Floppy or PC Demoįor more information about how to use the PC CD audio tracks with ScummVM, see the user documentation. It is possible to extract the files of the V5 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The high-resolution data ("modern" mode) in the Special Edition is not supported by ScummVM. The Special Edition version (based on the VGA DOS CD version with high-resolution assets laid over the original V5 script data).The SCUMM V5 versions (VGA DOS CD, Macintosh, FM-TOWNS, Sega/Mega CD).The SCUMM V4 versions (EGA DOS floppy, VGA DOS floppy, Amiga, Atari ST).Ron Gilbert is jokingly painted as a grumpy, impatient designer but it has actually worked to his advantage in cutting the fat from adventure games in a way that didn't cheat the player of challenge while making them much more accessible.The Secret of Monkey Island was released in several different versions. Little touches like that are what have made these games stand the test of time. You don't need a 20 minute intro sequence of lore and backstory that can all come later through the mechanics.
Why? Because being a pirate is cool as shit - you wouldn't have bought the game if that weren't the case. The opening line works here because it quickly describes the character's goals relating to the player's goals and jumps straight into the gameplay. A television writer would probably cringe at this and would prefer a sequence where we see Guybrush as a child playing with pirate toys akin to something like the film, Up. The first line of the game is basically Guybrush saying his name and that he wants to be a pirate.
View all game discussions and suggest new topicsįor all the praise Monkey Island receives for its writing, it actually tells its story very unconventionally compared to film or television. What impact did The Secret of Monkey Island have on gaming? Hint system: Not sure what to do next? The in-game puzzle hint system keeps the puzzles fresh and fun. Enhanced gameplay: The all-new intuitive game interface and controls provide a more interactive gameplay experience. Special Edition and Classic modes: Scene-for-scene hot swap lets you seamlessly transition between Special Edition and Classic modes at anytime during gameplay. Renewed music score: Enjoy the re-mastered and re-recorded musical score using live instruments. Complete voice over using original Monkey Island franchise cast members brings the story and characters to life like never before. Hilarious swashbuckling misadventures: Embark on a bumbling misadventure in an attempt to become the most infamous pirate in the Caribbean, win the heart of the beautiful governor, Elaine Marley, and confront the evil ghost pirate, LeChuck! High-definition graphics: The game is all-new and re-imagined with a contemporary art style, hand-drawn and presented in 1080p. It seems Guybrush Threepwood, a young lad wantin' to be a bloodthirsty pirate is back to relive his hunt fo the fabled riches of Monkey Island. The Secret of Monkey Island: Special Edition gives you the world you remember, yet it be shown to ya like only yer imagination could. Metacritic: 86 (Special Edition) User: 9.2Īs ye venture out onto the docks of Melee Island, there'll be a shock to yer system the likes of which you've never seen.
Platform: Amiga, Atari ST, CDTV, DOS, FM Towns, Mac OS, Sega CD, iOS, PC, OS X, 360, PS3
Release Date: October 1990 (Original), 1992 (CD-ROM), J(Special Edition)ĭeveloper / Publisher: Lucasfilm Games / LucasArts